Halving
Last updated
Last updated
In BTC PixelWar, the thrill of competition is heightened by a unique game mechanism known as "halving." It's a strategic element that ensures scarcity and keeps players engaged.
Starting Point: The game kicks off with a maximum of 50,000 pixels available for submission at a time.
Accumulation: As players add pixels to the canvas, the total accumulated pixels grow, moving closer to significant milestones.
First Halving: When the accumulated pixels reach 50% of the total supply, the first halving occurs. This cuts the available pixel count for submission at a time by half. It means a user can only submit 25,000 pixels at a time.
Subsequent Halvings: The second halving happens when the accumulated pixels reach 75% of the total (50% of the remaining pixels). This pattern continues, with each halving reducing the available pixels for submission at a time by half.
Five Halving Cycles: The halving process repeats five times in total, each time escalating the competition and excitement.
Submitted Pixels (Total Supply: 2,100,000) | Max Pixel Count for Submission at a time |
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Halving in BTC PixelWar is more than just a countdown; it's a strategic challenge that adds depth and excitement to the gameplay. Every pixel counts and every submission brings the game closer to the next thrilling halving event.
Whether you're racing to create a masterpiece or strategically planning your moves, halving ensures that every moment in BTC PixelWar is filled with anticipation and strategy. Play, create, and see how you fare as the halvings unfold.
>=0
50,000
>=1,050,000
25,000
>=1,575,000
12,500
>=1,837,500
6,250
>=1,968,750
3,125
>=2,034,375
1,562